Posts Tagged gamer culture

Watch: GamerGate gets The Colbert Report treatment

Last night Stephen Colbert sat down with Feminist Frequency creator Anita Sarkeesian to discuss GamerGate and the fact that “feminazis in the gamer world are coming for our balls to snip them off, put them into a little felt purse and take them away, so we have to play your non-violent games.”

Last night Stephen Colbert sat down with Feminist Frequency creator Anita Sarkeesian to discuss GamerGate and the fact that “feminazis in the gamer world are coming for our balls to snip them off, ...

Actually, it’s about ethics in games journalism

Image via.

GamerGate is a campaign of sexist, bigoted harassment. This much is painfully clear through its actions. And yes, it’s actions that we judge, not claims that “Actually, it’s about ethics in journalism,” which GamerGaters throw out like a Pavlovian response whenever they’re called on their movement’s abusive behavior. Now, GamerGater’s ethics claims are being treated exactly how they deserve: by being turned into a meme that perfectly sends up this tired line.

Some of my favorite images from the meme after the jump (not that it’s even possible to choose favorites), plus a couple of my own shamelessly thrown in cause I’m a geek like that.

Image via.

GamerGate is a campaign of sexist, bigoted harassment. This much is painfully clear through its actions. And yes, it’s actions that we judge, not claims that “Actually, it’s ...

Not buying sexism: How inclusive games show hope for gaming culture

The tiresome canard about how “sex(ism) sells” has been dealt with in a number of ways. Empirical studies demonstrate no correlation between a film or video game’s sexist/sexual content and its marketplace success, and we have evidence that suggests that among game industry doyens, this notion may simply be a classic case of a self-fulfilling prophecy. Industry analysis tells us that video games led by female characters receive a paltry 40% of the marketing budgets of male-led games; when such games fail to sell as well as their more lavishly supported competitors, the results are then used as empirical proof of the subjective view that saw them underfunded in the first place.

Circular reasoning par ...

The tiresome canard about how “sex(ism) sells” has been dealt with in a number of ways. Empirical studies demonstrate no correlation between a film or video game’s sexist/sexual content and its marketplace ...