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OMG, I was on Boing Boing!

Except totally not cool, because they decided to link to someone who thought that the best way to counter-act my argument about patriarchy and Grand Theft Auto, was to make fun of the fact that I think patriarchy exists. Huh?

The girls at Feministing weren't having it: "It is no question that GTA is merely reflective of the bigger misogyny embedded in capitalist patriarchy, but the question is why is a game that depicts such violence towards women so popular?" (Jesus Christ, if this is what degrees in gender studies hath wrought, polysyllabic bloggers still carping about the patriarchy, please fucking stop handing them out.)

I don't think polysyllabic is an insult. And yeah omg, patriarchy is SO ten years ago. . . except these stories (among the many many others posted on Feministing and around the feminist blogosphere, this was just a quick google search) are testament to this assertion being false.

But Reverse Cowgirl continues (and ya know some feminists like doing the reverse cowgirl too, you don't have to shed feminism to enjoy different sexual positions, but I digress and sorry mom) with a very common anti-feminist argument about political correctness being outdated.

I mean, are you fucking kidding me? What is this, the fucking 80s? Did politically correctness not die, like, last century? Did we not hunt down all the feminists and shut them up already?

Sound familiar? It is not only MRA's that make arguments like this. Several of the voices that emerged and gained a tremendous amount of popularity during the feminist backlash were women that bash other feminists to make themselves emerge as quasi-feminist voices, which usually end up being the only voices that the mainstream media consistently pick up (like Camile Paglia and Katie Roiphe) I also can't help but be reminded of those women that talk shit on feminism to get male attention, because it is cool and edgy and we are so post-feminist now, except we are not.

Since the '80s, bashing other women and bashing other feminists has been a surefire path to mainstream media success for writers like Breslin. They are characterized as edgy and sexy, while we feminists are depicted as man hating, anti-sex, stick in the muds. Ironic isn't it, that the media loves nothing more than a woman who will call herself a feminist, yet distance herself from all other icky feminists.

This is unfortunate because I really like Boing Boing and I was pretty psyched to see they had linked to me, but then so disappointed. I would just like to point out that I never argued for the censorship of GTA IV, but was asking for an analysis of why a game that reflects such rampant misogyny is so popular. I have friends that are playing this game right now and I am not picketing in front of their houses. I recognize that the violence depicted in GTA is not the cause of violence in our society.

But is it SO crazy to have a gender critique of the way that women are depicted in GTA? I am not trying to censor shit, nor am I surprised that there is so much violence in this video game. It is not as though I woke up yesterday and looked around and said, "wow pop culture is really violent and misogynistic!" I am not shocked by the violence in GTA, I am just saddened that this is where we are at and what we think is cutting edge, creative and awesome is gratuitous and not really that edgy.

So repeat after me, graphic displays of sexualized violence against women is not edgy, artsy or cool. It is tired, outdated, lame and tacky and should give us all pause to think about what it says about youth today if their fantasies involve killing the women they are having sex with.

But I do think it is interesting that Breslin concludes her piece with a clear frustration that misogyny is so pervasive that we can't do anything to fight it. I guess we can all agree that the level at which pop culture is saturated with misogyny is in fact frustrating, but unlike Breslin, many of us do believe there are things we can do to change it or at least try.

And I may agree with her that we cannot "police the sexual fantasies of men," and I am not trying to, but I sure as hell can analyze them.

Posted by Samhita - May 01, 2008, at 02:33PM | in Analysis , Blogs , Sexism , Technology

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108 Comments

I wondered why there were so many comments attached to that post, as if a videogame was the most important issue at hand.

"but I digress and sorry mom"

haha -You're one of my favorite bloggers, Samhita.

"Breslin concludes her piece with a clear frustration that misogyny is so pervasive that we can't do anything to fight it."

But, hey, if you can't fight it, at least you can fit in with the tech boyz by slamming those no-fun feminists and their "overwrought" complaints!

Ugh, I saw that post and it drove me up the wall. I usually love reading Boing Boing, but that was just pathetic.

Robos A Go Go, I think main reason for the volume of discussion in the other thread is that it's the sort of issue that the sort of people who spend time arguing in online forums enjoy discussing.

Personally, I (and a lot of people in the other thread) have some respectful disagreements with the conclusions that Samhita reached in her original post. I think it's a shame that the folks at Boing Boing had to resort to insulting and condescending rhetoric to express their disagreement.

One thing that fanboys are very good at is compartmentalizing the argument. e.g. The video you linked to was not the "official" trailer, ergo, your entire premise is false and the game is not misogynist.

Not that I have any experience with this or anything. :)

"But is it SO crazy to have a gender critique of the way that women are depicted in GTA?"

Well, a little. It's like applying standards of historical authenticity to Meet the Spartans, given the targets' spectacular immunity.

Samhita:

HELLS YEAH! I agree completely with your entire post and can I get another HELLS YEAH!

Seems to me that the GTA crowd knows and understands how extremely fucked up it is, but can only stand there and sputter defensively. Where's the engaged analysis and believable counter-argument to anything you've said in this post? If anyone can read this post and disagree with it, their head is in the sand and da nile ain't just a river in Africa.

Right on, Samhita! Keep it up!

I was really upset to see that post this morning, too. I usually enjoy Boing Boing (though I question the accuracy of their subtitle some days), but after that piece of shit they pilled this morning, I took them off my reading list.

Ponygirl, you're false characterizing the argument as being more one-sided and self-serving than it is. The actual argument was to the effect that one could just as easily make a GTA4 montage of killing men only, or people of a certain race, or whatever, and that video would fail to prove that the game itself was inherently prejudiced. Given that the inherent design of the game does not lend itself any more or less easily to killing hundreds of prostitutes than it does hundreds of Group X, the designers are not culpable for the specific choices made by the video's creator. The party who is guilty of singling out prostitutes is the author of the video.

oh and PS, your gender-specific "fanboy" is pretty sexist, and suggests a closed mind and an "US vs THEM" mentality

and AngryYoungFemme, and the answer to your "where's the analysis?" question is right there in the other thread. In fact, Samhita herself popped in to compliment one of the particularly sober, "let's all try to understand the other side a little better" posts.

Unicorn, are there lots of opportunities in GTAIV to watch a man do a homoerotic striptease, or solicit male prostitutes, and then kill them? No? Hm, I wonder why that is. Maybe we need another fan video.

The party who is guilty of singling out prostitutes is the author of the video.

No, the author of the video is the design team that painstakingly created a universe that negates the option for a female protagonist, denies the existence of non-hetero sex, and will only create female sex workers.

And I have to agree, there's nothing wrong with seriously questioning the underlying assumptions that game designers bring to their world-building. If it starts a dialog that involves gamers and designers then maybe the end result can be positive.

I agree with you Samhita.

I still like to think about taking action and being practical. I believe discussions are important but they can pull us apart if they get too heated like the ones on that thread. Under-representation of women, misrepresentation of women and funny and entertaining depictions of violence against women are problems in our popular culture. But we are not going to all agree on what sucks and what doesn't.

we should be able to take action on issues that most can agree on. Otherwise I personally think it's useless and we will just end up being pissed off!

a suggestion: let's come up with a system where we can send letters/emails to people and companies (and media) for instances that they do a good job according to your specific feminist point of view. So we can reinforce a good behavior even with people and groups that are not 100% good (And what does "good" mean anyway? we are not a religion the last time I checked.)

I have learned that shaming people and expecting perfection does not encourage a change in behavior. If we want a real change we should become more creative.

for example, the post about madonna, I personally don't like her but if she has ever done something that is empowering to women, we can let her know that as feminists, we liked it, even though we might not like some other things.

I don't know, .. all of this might sound obvious, but it seems to me that we still don't have a unified front when it comes to taking action.

I read Reverse Cowgirl's post, and I think your response is spot on.

Women who hate women depress me.

Just saying.

Oh jeez, not this again.

If a movie critic were to publish a review declaring that "I have not seen this movie, don't want to see this movie, but based on the trailer, it sucks", they would be widely ridiculed, and deservedly so.

I think a lot of the bile that's getting leveled at the original post was based on the fact that Samhita's "critiquing" a game based solely on a trailer assembled by someone clearly looking for the sexy bits.

I think that's a totally valid criticism to make.

Unfortunately, this comes out as "feminists suck LOLOLOL!" because gamers, as I mentioned in my post, gamers are primarily adolescent boys.. who sometimes write like adolescent boys.

(for what it's worth, the offending trailer has been pulled from IGN.)

Ponygirl, I'm not trying to rehash the whole argument; the other thread is still going. I'm only contending that your characterization of the "fanboy" response was unfair and inaccurate, which I feel I've proven successfully.

The fact that I disagree with certain criticisms put forth doesn't mean that I think the game represents the pinnacle of defensible enlightenment. I disagree that the video proves that inherent to the game is a specific hatred for women. That's it.

To that end, I'm happy to grant that omission of male sex workers from the game doesn't really make sense. Even though the protagonist is heterosexual, male sex workers & strip clubs should still logically exist. The game is heteronormative, to be sure.

I mainly take exception to your pronunciation of all the "fanboys" as inferior & wrong.

sgzax, to clarify I meant to say the party guilty of singling out prostitutes FOR EXECUTION is the video's author. I don't believe that the design team's failure to include male prostitute characters equates to specific encouragement to kill female prostitutes. Again, it's heteronormative, but that's the worst accusation you can make.

Ms Kar3n, I have to disagree with you.

I have never bought violent rape pornography, but that doesn't mean I can't object to it. Furthermore in instances where I HAVE sat through a vile sexist movie, my objections to it don't carry any more weight to the fans of that movie than if I hadn't seen it.

Samhita's argument are not based around the plot of the game, they are based around the depictions of women in the game, which was self-evident from that trailer. She doesn't have to play the game to declare that it's wrong.

and PS sgzax, ditto to the rest of what you said about questioning the fundamental rules of the game's universe.

Doesn't the word polysyllabic contain more syllables than patriarchy.

Just saying.

Doesn't the word polysyllabic contain more syllables than patriarchy.

Just saying.

I find it sort of bizarre that the game only actually came out on April 29th, and it's already being derided when the game can only possibly be beaten in around 30 hours. So unless theres a lot of bleary-eyed bloggers posting after an epic gaming session, they haven't gotten a fair representation of the game.

Someone pointed it out right on the Boing Boing comments; the game is social satire, and a well written one at that. However, to be fair, a whole lot of people playing the game aren't there to appreciate the biting dialogue.

Phantom hit it pretty well on the nose; it's not specifically violence towards women. Theres no 'bonus' or something for specifically hunting down and killing prostitutes or women. You can rob or kill people at will; the game is a city populated with all kinds of NPCs, obviously including females (most of whom are not prostitutes) But you aren't going to see "GREAT JOB 10X BONUS!!!" or something for doing these things. If –anything-, you’re also conversely discouraged from killing *anyone*. The only real benefit you get (in context of the game) from killing or maiming random NPCs is couple bucks off a pedestrian, but there’s an active police presence in the depicted city, and killing someone usually tips them off.

The game is what you make of it. It's a crime game; it violent, its offensive, and its made to be interactive. It has the potential to be -less- gruesome as well as -more- gruesome in its *violence* towards any one group. Like it was stated; the gross violence depicted in GTA isn't the root cause of violence. But it also isn't required. There are homosexuals in the game. There are minorities. There are males. The game could be faulted just as much for “encouraging� hunting any of them down specifically.

Now actually having strip clubs and prostitutes in the game? That’s a whole other debatable issue.

This game does not have a character creation process. When you play the game, you play as a veteran Serbian expatriate. I don't think you can fault them for not having a female playable character in it any more than you can fault a movie for having a male protaganist, because that aspect is not interactive, is not a choice. We may disagree with the choice of the lead character, and have good reasons to, but its an artistic and technical choice. Creating an alternative backstory, voicing lines, animating an entirely different central character is no small or quick feat, and the company making the game is in the midst of a bit of a financial crisis, having a buyout offer from Electronic Arts on the table and not performing up to profit expectations (leading up to this game, at least). Not that I feel I should defend the publishers for that.

It doesn't deny the existence of homosexual sex, though. As a modern social satire, how could it? They deny the ability to -engage- in it, as far as I've observed. But again; the character they created is a heterosexual male, so that makes sense in gameplay and plot terms.
Now, were you able to make your own character, not accomodating homosexual sex and a choice of gender as options would have been a glaring omission, but I don't believe it's the case with this.

But one last time; not all of the women in GTA IV are strippers or prostitutes, and there is no weighted gameplay benefit to committing acts of -violence- against women.

The problem is, Ponygirl, that a video game is fundamentally different from a movie. It'd be a better analogy if the game featured violent, pre-choreographed cut scenes in which women were slaughtered in numbers disproportionate to men, but to my knowledge this is not the case.

I appreciate what you're trying to illustrate with your extreme example of rape pornography, but I still disagree. You can't say with 100% certainty that you know everything that's going to be in that rape porno, and you'd definitely be at an informational disadvantage if you tried to have an argument with someone who HAD seen it.

Here's what I don't get. How come Breslin's conclusion that we can't "police men's fantasies" (using the example of men who actually use prostitutes, which takes it out of the realm of fantasy) is somehow acceptable to the male blogosphere? If I were a man, I'd be really offended that a female blogger believes that I need to pay for sex because I can't control my violent/abusive tendencies, while women seem to be able to control themselves. You'd think that an invitation to discussion would be more appealing.

I have never bought violent rape pornography, but that doesn't mean I can't object to it...

At least the purveyors of that porn are not grossly misleading.

Take "Captivity" for example. Or the "Hostel" movies. The trailers show women getting tortured, the director has said that's what the plot is about, everyone who's seen the first movies in the series agree that women get tortured.. here, "that movie is sexist and violent and practically porn" would be a valid criticism, since nothing seems to be misleading about it.

However.. trailers are sometimes deceiving, and that's what's going on with the "trailer" from the original post.

If you watch the trailer that was posted on (and produced by) IGN, yes, it looks like a game about strip clubs.

But judging from the feedback from actual gamers who have played the game saying "no, that's not what's it's about", reviewers who have reviewed then game saying "no, that's not what it's about", and the fact that the trailer got pulled off the site after Fox said it was misleading (which is really saying something, ha ha).. I think a second look is in order, and I think reveiwers should be more informed before passing judgement. Especially when they admit they're not familiar with the game to begin with.

I've been banging my head on the wall in that comment thread on BoingBoing for the past fifteen hours or so. A few people in there have been really great, though. I was glad to see some feminists appear in the BoingBoing universe, as it's often me against a bunch of anti-feminists in comment threads there.

Ms. Kar3n,

All the sex workers in the game are women. There are no male sex workers.

Yes, a lot of men can get killed, but to the extent that's true, they're being killed by other men, not by women. To the extent that women are killed, they're killed by men, not women.

We already live in a culture where a lot of men think using prostitutes and even abusing prostitutes is acceptable. This is evident from the extremely high percentage of sex workers who /have/ been subjected to violence by multiple clients. What is so hard to understand about how a game like this might reinforce the status quo?

Here, just to reinforce my point, I'll repost some stats I gathered for a poster on another thread:

Some statistics, for whoever asked (You know statistics are always imperfect, and vary from study to study, but here are some different ones I found that should give you a general idea):

"A 1995 study by the National Criminal Justice Reference Service (NCJRS) found that people who were sexually abused as children are a whopping 27.7 times as likely as others to be arrested for prostitution. "

"The CIR study showed that 21.4 percent of women working as escorts had been raped 10 times or more, with comparable rates for other types of sex work. "

http://www.rapeis.org/activism/prostitution/sexworkerscivilrights.htm


"Eighty-two percent of these respondents reported having been physically assaulted since entering prostitution. Of those who had been physically assaulted, 55% had been assaulted by customers. Eighty-eight percent had been physically threatened while in prostitution, and 83% had been physically threatened with a weapon....Sixty-eight percent...reported having been raped since entering prostitution. Forty-eight percent had been raped more than five times. Forty-six percent of those who reported rapes stated that they had been raped by customers. "

"Fifty-seven percent reported a history of childhood sexual abuse, by an average of 3 perpetrators. Forty-nine percent of those who responded reported that as children, they had been hit or beaten by a caregiver until they had bruises or were injured in some way...Many seemed profoundly uncertain as to just what "abuse" is. When asked why she answered "no" to the question regarding childhood sexual abuse, one woman whose history was known to one of the interviewers said: "Because there was no force, and, besides, I didn't even know what it was then - I didn't know it was sex." "

http://womensissues.about.com/od/rapesexualassault/a/Wuornos.htm


As I hope you can see, violence against sex workers is not just fantasy, it is no fucking joke.

Even if the percentage of people who would be tempted to act out something based on a game like this is very small, it still helps to normalize the violence. And anyway, it's just plain unnecessary...

Lauren, keep it up, I'm with ya. I've been reading the comments and just posted, but I'm going to try and put together a more thoughtful post in the meantime.

Also, Mighty Ponytail, I agree with your analogy. I've heard this argument so many times before: "If you haven't actually played the game, then you have no right to criticize it". This is just a load of BS made to stifle conversation and invalidate what most of us women have been saying. Mostly I hear it coming from those whiny people (menz) that don't want to hear their precious video game criticized, even though they may know, in the back of their head, that women and feminists have every right to be p.o.-ed about the games sexist depiction of women.

Unicron_The_Vagina, as far as I'm concerned, saying a person has no right to criticize this game simply because they have never played it, is very weak...A person who hasn't played the game, can still take issue to a concept that is brought up in the game, and in this case, I'm against the concept of having sex with prostitutes, then killing them and otherwise treating them like disposable objects, (a concept which is represented in this game.) We as feminists, women have every right to criticize this, and telling us we don't because we "haven't played the game", sounds more to me like "shut up, you're just a girl, and what you have to say doesn't matter"...considering this game is marketed to and mostly played by men.

So, I take offense to what you said. I have every right to criticize anything I want, and I don't need you to tell me what is and isn't off limits. Thank you very much.

Ahhh, sorry Unicron_The_Vagina, I just realized that my whole rant should have been directed at Ms. Kar3n, because she was the one that brought up the whole "you have no right to criticize if you haven't played the game" thing. Sorry 'bout that. I mixed up the names. Feel silly. My bad.

Although both Ms. Kar3n and Unicron_The_Vagina, did agree with and defend that point...so...I disagree with both of you.

Sorry for the repeated posts everyone.

ok,... It seems that I'm talking to a wall.

I'm not a "gamer" but I have played the (previous version of the) game. I didn't have a huge problem with it because I didn't attack any women (in the 1 hour duration that I played the game). But I do find the whole thing sexist. as I find our whole pop-culture to be that way. but so what? why does it matter what we think when nothing comes out of it other than pissing each other off?

I don't find this whole conversation constructive... I have read comments by feminist gamers who absolutely hate the game and feminist gamers who love it. So I don't see where else we can go from here.

Well meeneecat, I think I agree with everything Ms. Kar3n said, so no apology necessary. I think, however, that my stance is a bit more sympathetic than "PLAY THE GAME OR STFU".

I don't think the fact that you haven't played the game means that you're not entitled to your opinion. I just don't think that you should be surprised or offended if an opinion based on limited information turns out to be mistaken.

Don't you think it would be unfair for someone to read a couple of out-of-context and incendiary comments by self-identified feminists, and then immediately close themselves off to the whole movement & philosophy as a result?

A thought just occurred to me; I should play a multiplayer match of GTA4 in which I instructed one of my fellow human players to indiscriminately assault all the women then encounter. I can then stop each assault and kill the aggressor, thus making a pro-woman vigilante video!

all then women THEY encounter; sorry

So after reading some of your comments in the other thread, talking a bit more about the game and why you like it, I will say that I understand that many feminist (or feminist-friendly) gamers enjoy the game and want to defend it from accusations that it's misogynist.
I appreciate that a lot of feminists are into gaming. I appreciate that some gamers are into it for various reasons.

I think the rest of us are just frustrated and threatened because, whether YOU are like this or not, a lot of people are going to be playing the game all weekend because they get off on misogyny.
A lot of people like the game specifically *because* they want to kill women ("hookers" in particular) on screen.
And that's troubling.

"but so what? why does it matter what we think when nothing comes out of it other than pissing each other off?"

I think more comes out of it than pissing each other off.

Otherwise, what would be the point of /ever/ having public debate about anything? We should just yield to the status quo, right? *rolls eyes*

Social change usually happens very slowly. Anyone smart enough to be on these threads should know that. But it still /happens/. And what this site does is create debate. And some people might rethink aspects of their positions. Some people might learn some things they didn't previously know. Some people might be inspired to come up with a new way to fight the problems they think they see.

"Why are we arguing, arguing sucks and we can't save the world overnight" is lazy thinking. Sorry.

I'm also going to point out that this is a "sandbox" type of game, thus it is entirely possible to encounter a representative proportion of the game in about 5 hours. It also does not deviate from the established GTA formula of "anti-hero protagonist participates in criminal activities while trying to avoid police attention." So while many complainants might not have finished out the game yet, that doesn't mean that they can't have a good idea regarding its content--which is largely filth.

I would buy the "clever satire" argument if the principal focus of the game was to progress through the story mode, where there is a lot of good satirical humor about urban stereotyping. But the principal focus is to enable the player to be as bad as he wants and to act out various violent fantasies in this largely repercussion-free environment. You were caught by police after killing off the whole brothel? Lose one life! The "penalty" is wholly tokenized--it can also be evaded by any half-skilled player.

It's not a satire. It's entertainment predicated on theft, murder, trafficking and rape. It's being marketed to teenagers as "cool" and "mature". You don't have to be a marathon gamer to know that it's unhealthy at best and filth at worst. It's fine with me that they make these games* and I'm sure that there are plenty of intelligent adults who do appreciate the satirical aspects. But the incredible height of its popularity with people who enjoy it literally and without social analysis is incredibly frustrating.

*but don't get me started on my opinions about marketing and ratings enforcement

"thus making a pro-woman vigilante video!"

You mean like chivalry?
Chivalry \= feminist, FYI

A "feminist" game would be more like one in which women were equal actors, and men and women could fill the same roles as NPC or PC.

"A "feminist" game would be more like one in which women were equal actors, and men and women could fill the same roles as NPC or PC."

I guess I should have said, in order to be feminist, a game would probably have to /at the least/ meet that requirement

It seems to me that if IGN posted that trailer, they felt it was a decent representation of what the games is or could be about. It doesn't matter that you don't HAVE to kill prostitutes; they are intentionally advertising that feature of the game.

I had to stop reading the comments because my head was going to explode, but I specifically liked the guy using Lysistrata and Taming of the Shrew as examples of women's awesome and universal control. You know the Greek comedy about how crazy it would be if ladies withheld sex and the play where the fiery female protagonist becomes a zombie servant in the end. Good examples.

"I just don't think that you should be surprised or offended if an opinion based on limited information turns out to be mistaken."

Unicron, Who said I was surprised or offended by Samhita's post. I personally think she had all the information she needs to decide that she didn't like what's depicted in this game. Doesn't matter whether or not she played the game. She's critiquing a concept (one of many) that is presented in the game: the treatment of sex workers and women as objects. I know perfectly well about GTA games too, I'm a gamer, I've played them before, and as someone who is familiar with games in general, and GTA games specifically, I'm also defending Samhita's and other's legitimate concern about what's presented in the game, even though they may or may not have played it that really doesn't matter.

I have a feeling people are more offended that someone else would have the audacity to criticize a game that they enjoy. I mean, I haven't heard thus far anyone really defend the killing of prostitutes in this game, I've mostly head people take our criticism and spin it into "feminists want to censor us" or "feminists want to take away our toys". I think someone on the BoingBoing thread said it best with:

"I have the inescapable impression that gamers feel that their right to entertain themselves is more important than any other consideration that anyone else could possibly imagine...Perhaps, if you weren't so busy screaming about censorship, you would notice that you are trying to censor your critics. That blade cuts with both edges."
(antinous)

It just grosses me out that in a game kids routinely play, you can have sex with a sex worker and kill her. I mean, WTF? I know the game is screwed up in various other ways.

One time we were watching the second 'Mad Max' movie (I was at home, as an adult, and it was on TV) and my mother said "I just can't stand the opening scene from this movie," and left the room. I asked her about it later, thinking it was more of her just not liking gory movies (with some exceptions, i.e., Sweeney Todd, of all things) but she said it was because of the rape scene.

A few years later, I got sick of the "rape scene as plot point to move conflict forward for male character where female character has no voice/is slaughtered." Think about how many movies you can come up with where this happens. The Usual Suspects (Keyser Soze's wife), that Mad Max movie, that whole series of Charles Bronson movies (his daughter, after being raped STOPS TALKING)(Death Wish! That's it), The Crow, Kalifornia, etc., etc. And now, I talk about it, because the more people talk about it, the more we are likely to stop making movies/video games that normalize that attitude about rape as plot device.

Ninapendamaishi they CAN fill the same roles in multiplayer.

All three roles (attacker, victim, vigilante) can be whatever gender you like, so I'll just ignore your condescending accusation of condescension from earlier.

"Ninapendamaishi they CAN fill the same roles in multiplayer. "

That's good to know, at least. That doesn't change the fact, however, that you framed your "positive, oppositional video" to the misogynistic one as one in which women were being rescued (you didn't really say by whom) from killers.

But is it SO crazy to have a gender critique of the way that women are depicted in GTA? I am not trying to censor shit, nor am I surprised that there is so much violence in this video game. It is not as though I woke up yesterday and looked around and said, "wow pop culture is really violent and misogynistic!" I am not shocked by the violence in GTA, I am just saddened that this is where we are at and what we think is cutting edge, creative and awesome is gratuitous and not really that edgy.

This is perfect, Samhita. Exactly. It's another plot point on the vast storyboard of sexism and misogyny as injected (in lesser and greater ways) into our pop culture. There's nothing wrong with questioning the portrayal of women in this game -- we question the portrayal of women in *everything*. Why should games be immune?

And for those gamers who point out that the game is only what people make of it... this is only true in the same way that a book or a movie is only what you make of it. You could assemble sexist parts of a movie to show it's sexist, or sappy parts to show it's sappy, or funny parts to show it's funny, etc. Yes, games are more explicitly interactive than traditional media. But games still must work within the confines of their programming. Games really are like movies -- it's just that they're like 5 million hour long movies, where the vast majority of people (reasonably) only watch the parts of the movie they find most interesting (and where a decent chunk of the movie would be repetitive, once you had seen the most key parts of it). But every single thing that happens in a game has been pre-programmed, pre-designed, pre-accounted for in some manner. That's why you don't have male prostitutes; even if you wanted to turn Niko into a prostitute, you couldn't. The game isn't designed that way. Until the machines become self-aware, this is how it will always be, and so it IS valid to point out that the game favors certain choices over others. Clearly, it does, by the simple act of OFFERING some choices and not others.

That said, it's a bit distorted for someone to claim to have a better sense of a 5 million hour movie after watching a 2-minute trailer, than does someone who's watched ten hours of the movie. Neither of you has a perfect understanding of the movie, and both of you are entitled to your opinions, and both of you can reach valid conclusions about it. But it's NOT unreasonable for someone who has watched more of a movie to respond "I know what you're saying, but having watched a lot more of this, I think a broader perspective is warranted, and I personally disagree with your conclusion." Yes, everyone has the right to criticize the game, and some people have done so validly. But if you haven't played the game... um, well, NO, you DON'T know what you're talking about as well as someone who has played. That doesn't mean you have no right to an opinion, or that your opinion is necessarily a bad one -- but when push comes to shove, you can't back it up with independent research. So it's less persuasive.

Full disclosure: I own the game but have only played it online so far. I found the online feature a lot of fun and not particularly troubling. In fact, most of the gamers -- the vast majority of whom are male -- were pretty good-natured and just had fun with the game. Someone runs me over with his car. I come back and shoot him in the head. Etc. In a way... it's kind of like playing tag :)

As for the strippers and hookers, I haven't played that part of the game yet, but in my gut I suspect I won't find its narrative value sufficient to outweigh the harm of including it in the game. I am NOT a fan of the tacit acceptance of gendered sex work that we have in our society, or in the faux-feminism that tries to defend inequality under the misleading rubric of "choice." I drive past a "gentlemen's club" almost every day and, quite frankly, some days I almost kind of wish I *were* in the game and could ram my car right into the building...

Um. Not that I would ever actually do it.

Honestly you shouldn't even give these people the courtesy of a post. Polysyllabic always is a red flag for me. If someone calls you polysyllabic in a negative way, then that just means that they are both too stupid and too lazy to a) know what you are trying to say and b) try to figure out what you're trying to say. It's not worth fighting the ignorant. They have irrationality on their side.

I think that gamers are mostly just frustrated with others criticizing their hobby when they don't understand any of what they are talking about.
Samhitia's post contained just enough true information to sound legit, but a cursory glance by anyone that knew what they were talking about would reveal that many of the premises of the argument were based on misinformation. This is a common theme for fans of video games, and it can become tiresome to debate with people that refuse to entertain the notion that their entire position is rubbish.

GTA4 is heteronormative. There are times when it is misogynistic. There's no excuse not to have male hookers and male strip joints. It may even make sense to offer the option for the main character to try to date other men. I'm not convinced that it's plausible to expect every game company to allow the main character to pick their gender, so I can't fault it for that. I can fault that they haven't had a single female protagonist in the series history, which is either misogynistic or a reflection of the way things are (there aren't many females working their way up through the mafia, so far as I know).
So yes, the game has issues. Samhitia is right about that, but the arguments she used to get there are wrong, which makes her wrong too.

"I'm not convinced that it's plausible to expect every game company to allow the main character to pick their gender,"

really? why not?
it sounds pretty simple to me, especially in a game as intricately designed as games in the GTA series.

anyway, right on, samhita!

What gets me about all this GTA4 back and forth is that it all squicks of the different sects of christianity, pick and choosing which part of feminism they like that happens to support their argument, either for or against the game.

Either GTA4 is misogynistic or it's not. Decide.

From where I'm standing (as someone who has played the GTA games--holy crap, am I credible now?) the view is undoubtably: GTA hates women. One could argue that it hates life, too, what with all the killing, but there is an obvious and more heavily weighted hate towards women, period.

Gamers, stop squirming and whining and just acknowledge that you like to play a misogynistic game. No one is going to slap your wrist or take your game away. Get over it. GTA, in each of its manifestations and in GTA4 more than any of them, is DEFINITELY MISOGYNISTIC.

What is so hard to understand about this?

So how exactly would it be easy? The plotline of GTA4 involves a guy who did terrible things in a unamed eastern european country during a civil war(something it would not be realistic for a woman to do), and then joins the eastern european mafia(something it would not be realistic for a woman to do). You would have to write an entire second plot, with voice acting, essentially an entire second game.

And would people really feel better about the game if you could pick up and then murder male prostitutes?

Counterspin:
"So how exactly would it be easy? The plotline of GTA4 involves a guy who did terrible things in a unamed eastern european country during a civil war(something it would not be realistic for a woman to do), and then joins the eastern european mafia(something it would not be realistic for a woman to do)."

Am I to understand that you have authoritative knowledge on Eastern European mafia(s)?

Uh-huh.

From ReverseCowgirl's blog: I was watching the video you can see for yourself here, and when the guy in the car with the commendable soul pole got what he wanted and then ran over the woman who gave it to him, you know what I did? I laughed. Because I thought it was funny. Because this whole moronic outcry against what is nothing but an unabashed and unashamed articulation of Man's basest impulses run amok is nothing but hypocrisy. Here's a newsflash for you. This is the way people think. This is how things are. This is the way it is.

Seriously???? This is the way people think? She's certainly making a pretty broad generalization in stating that people think that killing hookers is funny. It's also incredibly sexist to suggest that all men have the impulse to kill women. Is this supposed to impress men?

Furthermore, all this: would this (insert example of something that is not included in the game) make it more palatable to feminist sensibilities crap is just missing the forest for the trees.

Samhita said/asked:
"But is it SO crazy to have a gender critique of the way that women are depicted in GTA?"

The question here is not whether the game is misogynistic or not--that's a given. The question, and it's one that no one has yet addressed, is:
"what [does] it say about youth today if their fantasies involve killing the women they are having sex with[?]"

Answer me that, and I'll engage in discussion.

AngryYoungFemme, you're not really arguing. You're just repeating your opinion with stronger and stronger language; "GET OVER IT! I'M RIGHT!" is not an argument. You're not addressing specific arguments that people are putting forward as to why they disagree with certain criticisms; you're just dismissing them by making a general characterization of gamers as squirmy and whiny.

As a feminist who presumably opposes the mass characterization of women, you should be vigilant about unfairly categorizing people; the logical framework for why sexism is both inaccurate and morally wrong has an ever-expanding wealth of applications in modern society.

Unicorn_The_Vagina:

How am I unfairly categorizing people? I asked questions which you have not answered. In fact, I could say that you are the one who, throughout this thread has continually addressed other commentors as if they're arguments are wrong and only your's are right.

All I'm doing is cutting through the crap that is polluting this argument and focusing on the ACTUAL QUESTIONS raised by Samhita.

Like I said: address the questions raised and I will engage. Until that happens, you're just in a pissing contest that will not end.

AYF,

I don't really think your question is as central to the whole discussion as you make it out to be, but I'll bite:

What proof do you have the killing of sex partners, in fact, a "fantasy" of youth today?

I hardly think the popularity of GTA4 is proof; even if you could prove that the "youth of today" are largely playing this game, and that they were killing prostitutes left and right, that doesn't prove that murdering sex partners is a fantasy. It just means that, for whatever reason, they enjoy watching the character in the game do it, knowing full well that their actions in the game are not hurting anyone in the real world.

In order for me to be creeped out by "youth" having this "fantasy", I'd have to imagine that said youth spent time with their eyes closed, imagining themselves murdering a sex partner, and imagining themselves enjoying it. I don't believe playing GTA4 is likely to cause this, though admittedly that's just my opinion.

Not that I agree with "him", but it's Unicron.

Sorry, it's just been driving me crazy to see everyone typing Unicorn.

"Gamers, stop squirming and whining"

You don't address the "meat" of their objections, you just say it's squirming and whining, so therefore you don't have to pay attention to it.

Obviously, I think I'm correct. Everyone here thinks that they are correct. That's what an opinion is. I don't pretend to KNOW that I'm correct, and I'm certainly open to hear people's opinions and justifications.

I value the discourse and as such I make an effort to be respectful to those with whom I disagree. If I fail in that effort, I apologize.

Jeez Vodalus, I didn't think I could choose a more feminine handle than a vagina; obviously it's not enough...

Unicrom, now you're not making any sense. "video games are not fantasy?" Let's see a fantasy is something that's not real, that's imagined. Yeah, I'd say video games ARE fantasy, especially because one of my favorites is called "final fantasy". Seems like fantasy to me.

So sorry.

UNICRON_the_vagina:

"I don't really think your question is as central to the whole discussion as you make it out to be, but I'll bite:"

Really? Did you read Samhita's post? And here I thought commenting on a blog should have something to do with the blogger's actual post. Those ARE her central questions! And no one has yet answered them or attempted to. I was simply asking if anyone would like to give it a go, you know, so we could actually talk about and address Samhita's post.

The proof that it's a fantasy of today's youth is in the fact that a game has been marketed to them involving the gratuitious "killing of sex partners." That's all I need to begin a discussion. Not that I should have to bring this up, but I have a BA in Media, Culture, and Communication, and I understand that things aren't marketed to people without there being a good, nay, great probability that those people will like and BUY what is being marketed to them.

The idea that killing sex partners, and specifically female sex partners, isn't a prevelant fantasy is obnoxious, as evidenced by the fact that the overwhelming majority of women murdered are killed by their intimate partners more than any other perpetrators. That's why we are addressing this: the problem of violence against women is already such a disgusting reality that I (I speak for myself only) have to question the validity of including this kind of content in a video game.

Don't believe me? Check this out:
http://www.endabuse.org/resources/facts/
or this:
http://www.amnesty.org/en/campaigns/stop-violence-against-women

And yes, I allow that saying the majority of the defenders' comments are "squirmy and whiny" was petulant on my part. I apologize. However, I didn't engage in the "meat" of their arguments because I didn't feel they made any. At least, none that I think will further the discussion, thus my call to address the questions that Samhita originally raised in her post.

Care to give it a try? How about an argument that the killing of sex partners ISN'T being marketed as a fantasy to the people, young or not, who play this game? How about answering a question with an answer and not another question?

You know, I was actually under the impression that you were some ironic hipster dude. Sorry about that; I think it was the misspelling of unicorn. Plus, I'm just a baby feminist, so I have certain ingrained perceptions left to root out.

Seriously though: I think that the defensibility of GTA (as a series of games) is marginal. Even if it doesn't specifically mandate sexualized violence against women, it glorifies violent criminality as a whole and profits by exploiting race/class stereotypes.

GTA is really one example of a time when the word "misogyny" is properly applied. The word is, sadly, so over-used in the feminist milieu that it loses all its force. Let's reserve it for these clears instances to help keep feminism from being so damn marginalized. Anything merely sexist is not necessarily misogynist -- nor misandrist. This movement does no good if we are content to preach to the choir, ranting with fists clenched. We need credibility, and the American people will buy into it.

P.S. I do NOT think that killing women is a prevalent fantasy among young males. To just ASSUME that's the case, because obviously SOME males do it, is sexist. Males skew so wide you'll find some males doing EVERYTHING. Is it far too common? I would guess definitely. I personally wouldn't mind seeing all these sorts of games yanked from the shelves. And guns, too.

Not to derail this further, but Unicron is awesome, except in that he thwarts Starscream's designs on the Decepti-throne.

Noah, I agree with your view of being careful in applying the term "misogyny." I do think it is more prevalent than many would acknowledge, however.

Meeneecat: "I have a feeling people are more offended that someone else would have the audacity to criticize a game that they enjoy."

Yeah, I get that feeling, too. So I think it is worth pointing out that playing a sexist game, no matter how virulently misogynistic, does not necessarily mean one is sexist. Clearly, most of the people posting here are not driving around in Liberty City going "Yee-uh, shootin' hookers."

But that doesn't mean that the game wasn't designed using misogynistic themes. While the player has more control over narrative than, say, a traditional reader, in no way is s/he a co-author. Other people have done great jobs in pointing out that the supposed gritty/"real" underworld has been carefully tailored to fit a specific, misogynistic fantasy. No boy prostitutes or AIDS in GTA4! That wouldn't be hardcore in a marketable way.

It's depressing that shooting prostitutes IS marketable... although not to fear, as apparently it's only an ironic prostitute, bleeding from a satirical bullet.

"I don't think polysyllabic is an insult."

Exactly! The anti-intellectualism, willful ignorance and intentional insensitivity in that post were ridiculous.

"I don't think polysyllabic is an insult."

Exactly! The anti-intellectualism, willful ignorance and intentional insensitivity in that post were ridiculous.

"I don't think polysyllabic is an insult."

Exactly! The anti-intellectualism, willful ignorance and intentional insensitivity in that post were ridiculous.

kakodaimon:
"It's depressing that shooting prostitutes IS marketable... although not to fear, as apparently it's only an ironic prostitute, bleeding from a satirical bullet."

Is this supposed to be sarcastic? I feel like it is, so I just wanted to clarify that I read your tone correctly, because I fail to see the irony or the satire...

Thanks!

Oh, I don't believe satire is the reason why GTA4 includes these elements at all. Sorry, tone is so hard to read over the internet.

Vodalus, not that I'm taking personal offense, but Transformers fans do come in all genders :). The fact that you still have preconceptions to "weed out" has nothing to do with how long you've identified as feminist, or how long you've made an effort to hold yourself accountable for prejudicial tendencies in general. EVERYONE has prejudices. Show me someone who has quit examining their attitudes & decisions because they've completely eliminated prejudice from their brain, and I'll show you an arrogant bigot.

SarahMC, well put.

Regarding the whole fantasy issue, yes I am well aware of the definition of fantasy, and I am aware of the "Final Fantasy" series. I'm just not convinced that playing the game amounts to fantasizing about the actions one takes in the game. I'll certainly agree what SarahMC said, and basically say that my stomach turns at the thought of the specific way the game will be played & received by both impressionable youth (and I'm explicitly saying "impressionable" because I don't believe the phrase "impressionable youth" is automatically redundant), and ignorant others (adults with existing sexist and/or violent tendencies).

I DON'T, however see the game's popularity as an indicator of the level of misogynist or violent desires in the mindset of the general public, or even the game-buying public. This disconnect is demonstrated by the fact that a lot of more-or-less enlightened folks here have (I think) justified their enjoyment of the game within an enlightened context. At the point where enlightened people can still like the game, then an affinity for the game is not indicative of an ignorant mindset, and the sales numbers in turn aren't hard evidence of widespread ignorance.

Make no mistake; I'm not pretending that society IS enlightened, or that we live in some sort of post-prejudicial world. There is PLENTY of other evidence of widespread misogyny, sexism, etc. in our society and the world at large. I'm just saying that the case for this game's popularity belonging squarely in that pile of evidence is murky at best.

AYF, I continue to take issue with your efforts to narrow the discussion to only those topics which you deem relevant. Again, you're dismissing out of hand the points which don't fit your arbitrary standard of topicality as "crap...polluting this argument".

Samhita wants to consider the implications of the game's depiction of sexualized violence, so I contend that arguments about the game's content are relevant to this consideration. Go read the other thread, especially the really long posts. People have made some very lucid and thorough arguments as to why they believe that the game does NOT depict sexual violence. I haven't yet seen those arguments successfully refuted, and I continue to agree with them.

I know the response here is going to be "How stupid can you possibly be to deny the sexualized violence in the game after seeing that video clip?!?!" Seriously; go read the other thread.

I've said before that I don't think the game is defensible on every front; I just see problems with some of the specific attacks & criticisms here.

In general, I think there are a lot of equally valid ways to play & interpret the game, and I don't think the fact that the marketing campaign leans heavily on particularly offensive violence changes that. The job of the marketing department is ultimately to move units, and it's their job to take a stab at the most effective way to appeal to people. Look at mass-market trailers for really good movies. The trailer for Dazed and Confused makes it look like a completely brainless stoner flick. In the actual movie, there IS a ton of pot smoking and really dopey characters who have a lot of fun, but I think it's clear that the movie expresses a lot more, if you're the sort of person that pays attention to subtext, character development, etc.

By the same token, I think there are lot of things, both positive and negative, to be found in playing GTA4.

If you play it looking for a prostitute-murdering simulator, you'll find it.

If you play it looking for a depiction of the dangerous conditions that result from the continued criminalization and marginalization of prostitution, you'll find it.

If you play it looking for an unqualified glorification of criminal violence, you'll find it.

If you play it looking for a satirical indictment of organized crime & society's response to it which uses hypermasculine violence as its medium, you'll find it.

If you play it looking for sexualized misogynist violence, you'll find it.

If you play it looking for completely indiscriminate violence, you'll find it.

I acknowledge that the possibilities are not COMPLETELY limitless. There are a lot of elements absent from the game, and a lot of these omissions are of a narrow, heteronormative, phallocentric nature. I hope that the culture of the gaming industry continues to evolve to reflect the ever-expanding strata of its consumer base.

Have a good day all.

...and as a PS, my refutation of these specific criticisms should NOT be construed as either

a)
approval of the post on Boing Boing

b)
ignorance/dismissal of real-life sexual violence

I read one dissenting review that said that the latest GTA has more repercussions to the violence, and forces the player to confront the bad things they've done. Okay, maybe. Still doesn't make me want to play it. I don't have much stomach for that sort of thing.

But I think it'd be really interesting to do a game in the GTA universe with a female protagonist.

Maybe I'll save $65 and the frustration of shitty driving controls and just re-start Mass Effect again.

I am sorry I have not read all the comments yet, so this could have been addressed already, but the labeling of the women at feministing as "girls" says it all to me.